Jadyn Harvey
Mathematics-Computer Science Graduate, UC San Diego
Mathematics-Computer Science Graduate, UC San Diego
Please note, the code for the following projects on github cannot be made public due to licensing or academic conflicts but will be shared directly upon request.
Built from the Torrey renderer via Dr. Tzu-Mao Li, https://github.com/BachiLi/torrey_public
Implemented ray tracing with additional features including texturing, environment mapping, point, area, and diffuse lighting, and sampling/multiple importance sampling.
Made with C++, 2023
Normal Mapping
Environment Mapping
Fresnel Reflection
Multiple Importance Sampling
Mandelbrot fractal and a zoomed-in image along the fractal, with user-controlled zoom and maximum number of iterations/depth for the recursive function
Made with OpenGL and C++, 2022
A simple keyframe animation player that takes a skin, skel, and anim file
Made with OpenGL and C++, 2023
A cloth simulation using particles and spring-dampers, simulating aerodynamic force, drag, and gravity with user-controlled wind
Made with OpenGL and C++, 2023
Keyframe animation using quaternions with choice of Catmull-Rom or linear interpolation and customizable keys
Made with OpenGL and C++, 2023